Megaman New Horizon demo v. 0.4.635 is now available for download...

CLICK HERE TO DOWNLOAD

Realms of Alternity

Welcome to "Mega Man New Horizon", a fan-based game project developed by Realms of Alternity (a subdivision of A.U.D. Studios), for Game Boy Advance.

Realms of Alternity was created by an amateur game development group, which came into existence in June 2003. Ian Stewart and Frederick Durand started developing a world called "New Horizon" for a forum RPG. Michal Lysek and Tobias Persson began developing a Game Engine/API for Gameboy Advance at the beginning of 2004. The four of them teamed up, created Realms of Alternity, and started developing the game Megaman New Horizon. This is how the New Horizon - Gameboy Advance project began...

The people behind Realms of Alternity are generally Mega Man fans with different skills and education, which are required for the different tasks involved when developing a game. The Realms of Alternity consist of people who are skilled writers, artists and music composers, professional programmers, and engineers with specialization in electronics and computer systems. This project is developed for Nintendo's Gameboy Advance console.

By the end of 2006 Realms of Alternity has put down over 5000 hours into programming. The game engine and the game itself now contain so much code that it's starting to get hard to keep track of everything. In addition, thousands of hours have been put down on story development, graphics and music. Most of it is still kept secret and off the webpage.

All original materials, graphics, music and text found on this webpage and within the New Horizon GBA demo, are property of Realms of Alternity.

This project is unofficial and developed without CAPCOM's cooperation, developed in spare time, at free will, and without receiving any form of revenue.

E-mail:

E-mail:

Project Sections

The game can be divided into several sub-sections. More and more sections will be added as we continue developing the game.

Start Screen

Introduction Cinema

Elysium Stage Cinema

Reaching the Command Center (Elysium Stage, part 1)

Resquing Hubart (Elysium Stage, part 2)

Project Involvement

This marks a person who has contributed with considerable amount of help for
the specific sub-task.

This marks a person who has contributed with medium amount of help for the
specific sub-task.

This marks a person who has contributed with minimal or no help at all for the
specific sub-task.

Members of the Realms of Alternity staff, who are working on the game:

Start Screen & Intro Cinema

Michal Lysek (Lysekoid)
Production, Programming,
Environment Graphics
Ian Stewart (Grenzenlos)
Production, Writing
Tobias Persson
Programming
James Dies (SilverLimit)
Cinema Graphics
Adam Anana (Heat Man)
Audio
Andre Medeiros (Staltz)
Audio

People not part of the staff, who are helping out with the game:

Members of the Realms of Alternity staff, who are working on the game:

Reaching the Command Center

Michal Lysek (Lysekoid)
Production, Programming,
Environment Graphics, Sprite Graphics
Ian Stewart (Grenzenlos)
Production, Writing
Tobias Persson
Programming
James Dies (SilverLimit)
Cinema Graphics
Adam Anana (Heat Man)
Audio
Andre Medeiros (Staltz)
Audio
Danny Flexner (Blackbeltdude)
Environment Graphics, Sprite Graphics
Robert Oakes (Oakie620)
Sprite Graphics
Eric Zhao Ou (Eriance)
Sprite Graphics
Shoba
Sprite Graphics
Daniel Trujillo (Hadrian)
Sprite Graphics
Phantos
Environment Graphics, Sprite Graphics

People not part of the staff, who are helping out with the game:

Reaching the Command Center

Zan
Sprite Graphics
Jonathan Brewer (Equinox)
Sprite Graphics
Glauber K. Rodrigues (Seven)
Sprite Graphics

Members of the Realms of Alternity staff, who are working on the game:

Resquing Hubart

Michal Lysek (Lysekoid)
Production, Programming,
Environment Graphics, Sprite Graphics
Ian Stewart (Grenzenlos)
Production, Writing
Tobias Persson
Programming
Danny Flexner (Blackbeltdude)
Environment Graphics, Sprite Graphics
Phantos
Environment Graphics, Sprite Graphics
Andre Medeiros (Staltz)
Audio

People not part of the staff, who are helping out with the game:

Members of the Realms of Alternity staff, who are working on the game:

Web Art

Michal Lysek (Lysekoid)
Concept Art, Sprite Graphics
Ian Stewart (Grenzenlos)
Digital Logos
James Dies (SilverLimit)
Concept Art, Digital Character Art
Eric Zhao Ou (Eriance)
Concept Art
Rick Cressen
Digital Character Art

People not part of the staff, who are helping out with the game:

Translation

Mauricio Torres (Darkmaster)
Spanish Translation

Media

Guillaume Arseneau (Lumine)
Media Creation, News Reports

site stats