Welcome to "Mega Man New Horizon", a fan-based game project developed by Realms of Alternity (a subdivision of A.U.D. Studios), for Game Boy Advance.
Realms of Alternity was created by an amateur game development group, which came into existence in June 2003. Ian Stewart and Frederick Durand started developing a world called "New Horizon" for a forum RPG. Michal Lysek and Tobias Persson began developing a Game Engine/API for Gameboy Advance at the beginning of 2004. The four of them teamed up, created Realms of Alternity, and started developing the game Megaman New Horizon. This is how the New Horizon - Gameboy Advance project began...
The people behind Realms of Alternity are generally Mega Man fans with different skills and education, which are required for the different tasks involved when developing a game. The Realms of Alternity consist of people who are skilled writers, artists and music composers, professional programmers, and engineers with specialization in electronics and computer systems. This project is developed for Nintendo's Gameboy Advance console.
By the end of 2006 Realms of Alternity has put down over 5000 hours into programming. The game engine and the game itself now contain so much code that it's starting to get hard to keep track of everything. In addition, thousands of hours have been put down on story development, graphics and music. Most of it is still kept secret and off the webpage.
All original materials, graphics, music and text found on this webpage and within the New Horizon GBA demo, are property of Realms of Alternity.
This project is unofficial and developed without CAPCOM's cooperation, developed in spare time, at free will, and without receiving any form of revenue.
E-mail:
E-mail:
Project Sections
The game can be divided into several sub-sections. More and more sections will be added as we continue developing the game.
Start Screen
Introduction Cinema
Elysium Stage Cinema
Reaching the Command Center(Elysium Stage, part 1)
Resquing Hubart(Elysium Stage, part 2)
Project Involvement
This marks a person who has contributed with considerable amount of help for the specific sub-task.
This marks a person who has contributed with medium amount of help for the specific sub-task.
This marks a person who has contributed with minimal or no help at all for the specific sub-task.
Members of the Realms of Alternity staff, who are working on the game:
Start Screen & Intro Cinema
Michal Lysek (Lysekoid) Production, Programming, Environment Graphics Ian Stewart (Grenzenlos) Production, Writing Tobias Persson Programming James Dies (SilverLimit) Cinema Graphics Adam Anana (Heat Man) Audio Andre Medeiros (Staltz) Audio
People not part of the staff, who are helping out with the game:
Members of the Realms of Alternity staff, who are working on the game:
Reaching the Command Center
Michal Lysek (Lysekoid) Production, Programming, Environment Graphics, Sprite Graphics Ian Stewart (Grenzenlos) Production, Writing Tobias Persson Programming James Dies (SilverLimit) Cinema Graphics Adam Anana (Heat Man) Audio Andre Medeiros (Staltz) Audio Danny Flexner (Blackbeltdude) Environment Graphics, Sprite Graphics Robert Oakes (Oakie620) Sprite Graphics Eric Zhao Ou (Eriance) Sprite Graphics Shoba Sprite Graphics Daniel Trujillo (Hadrian) Sprite Graphics Phantos Environment Graphics, Sprite Graphics
People not part of the staff, who are helping out with the game:
Reaching the Command Center
Zan Sprite Graphics Jonathan Brewer (Equinox) Sprite Graphics Glauber K. Rodrigues (Seven) Sprite Graphics
Members of the Realms of Alternity staff, who are working on the game:
Resquing Hubart
Michal Lysek (Lysekoid) Production, Programming, Environment Graphics, Sprite Graphics Ian Stewart (Grenzenlos) Production, Writing Tobias Persson Programming Danny Flexner (Blackbeltdude) Environment Graphics, Sprite Graphics Phantos Environment Graphics, Sprite Graphics Andre Medeiros (Staltz) Audio
People not part of the staff, who are helping out with the game:
Members of the Realms of Alternity staff, who are working on the game:
Web Art
Michal Lysek (Lysekoid) Concept Art, Sprite Graphics Ian Stewart (Grenzenlos) Digital Logos James Dies (SilverLimit) Concept Art, Digital Character Art Eric Zhao Ou (Eriance) Concept Art Rick Cressen Digital Character Art
People not part of the staff, who are helping out with the game:
Translation
Mauricio Torres (Darkmaster) Spanish Translation
Media
Guillaume Arseneau (Lumine) Media Creation, News Reports