Megaman New Horizon demo v. 0.4.635 is now available for download...

CLICK HERE TO DOWNLOAD

New Horizon by Realms of Alternity

art by Grenzenlos

Welcome to "Mega Man New Horizon", a fan-based game project developed by Realms of Alternity (a subdivision of A.U.D. Studios), for Game Boy Advance.

Realms of Alternity was created by an amateur game development group, which came into existence in June 2003. Ian Stewart and Frederick Durand started developing a world called "New Horizon" for a forum RPG. Michal Lysek and Tobias Persson began developing a Game Engine/API for Gameboy Advance at the beginning of 2004. The four of them teamed up, created Realms of Alternity, and started developing the game Megaman New Horizon. This is how the New Horizon - Gameboy Advance project began...

The people behind Realms of Alternity are generally Mega Man fans with different skills and education, which are required for the different tasks involved when developing a game. The Realms of Alternity consist of people who are skilled writers, artists and music composers, professional programmers, and engineers with specialization in electronics and computer systems. This project is developed for Nintendo's Gameboy Advance console.

By the end of 2006 Realms of Alternity has put down over 5000 hours into programming. The game engine and the game itself now contain so much code that it's starting to get hard to keep track of everything. In addition, thousands of hours have been put down on story development, graphics and music. Most of it is still kept secret and off the webpage.

All original materials, graphics, music and text found on this webpage and within the New Horizon GBA demo, are property of Realms of Alternity.

This project is unofficial and developed without CAPCOM's cooperation, developed in spare time, at free will, and without receiving any form of revenue.

E-mail:

E-mail:

A short summary about MMNH


Megaman New Horizon is a fan-based game project developed by Realms of Alternity for Game Boy Advance. Megaman New Horizon brings you to a whole new world, far, far away from Earth, where new adventures await our reploid hero Mega Man X. At the beginning of the game Mega Man X finds himself at the beginning of the Great War. Huge Maverick forces are attacking Elysium, the capital of New Horizon. But even though the hour is dark and the circumstances are desperate, Mega Man X is ready to fight once more to fulfill the promise of a better tomorrow.

This is a hypothetical spin off of the Zero series, a what if kind of thing...
What if part of the Energy Resistance left Earth in search for greener territories?

The story seems extremely basic right now but all is not as it seems. Mavericks and a Virus may seem all too familiar, but very little is as it seems on this strange new world.

MegaMan New Horizon: The Origin

As you may know, New Horizon began its life a long time ago on a forgotten forum far far away. The original premise was simply "Mega Man on Another Planet." or... MMoAP for short. It is common for people to play around with the notion of their favorite games moving onto another planet. Many other franchises have had their established characters move to another plant. But this post isn't a story about how New Horizon got where it is, but a story about what it has become.

My biggest concern with the forum role playing (RP) was how few people took into account this was not earth. Rather, the forum RP was taking place on an alien hostile alien world. In the last year, I decided it was time to start over from scratch in certain aspects. I began by studying many books about the foundation of planetary colonies such as The Legacy of Herot, Beowulf's Children, Destiny's Road and War World. Many of you would agree that these books laid the foundation for Halo so I knew I was in good company.

New Horizon is a world that is in a much later phase of evolutionary development than Earth. The animal life has had an extra five to ten million years for creatures similar to earth creatures in superficial ways to evolve into advanced organisms. The world looks familiar but is unfamiliar.

Life as a whole on New Horizon is a hybridization of carbon and silicone based life that makes the native life forms resilient in composition. Native life forms are more ferocious than anything native on Earth. Their digestive system is powerful enough to find even certain parts of reploids to be tasty treats. I'll elaborate more on creatures in a future article.

New Horizon is different than Earth, in that aside from a few city states, the entire world untamed wilderness that has never felt the touch of man, populated with creatures that would be more than happy to make a meal out of even heavy machinery. Every time someone leaves a city, they take huge risks. Aside from air and limited sea traffic, the city-states of New Horizon are fairly cut off from one another and each have a distinct culture.

Grenzenlos

Game Plot

This game represents an alternate sequence of events, and is not to be confused with an official product of the Mega Man series.

We want people to understand that while this GBA game is called Mega Man: New Horizon, the emphasis is more on the latter part of the title than the former. New Horizon is about New Horizon, as opposed to being about Mega Man. Mega Man is simply the medium through which New Horizon was originally expressed.

Mega Man: New Horizon was originally a forum RP, which was specifically planned as a break from traditional canon, exploring the colonization of a new world, it just took place in the same hypothetical universe as Mega Man. A few familiar characters from the official continuity existed within it, but they were sparse and not story movers or shakers except on one or two occasions.

As time has gone by, New Horizon has been more and more about New Horizon and less and less about Mega Man. Right now, the only reason Mega Man X is even involved in this game, and the game is called Mega Man: New Horizon, is that the game is too far into development and planning, and too much money has been spent for it to be anything else.

This isn't a game designed to be a duplicate of existing series gameplay, story and characterization, it's designed to look like that from the outside, to just seem like X doing his thing all over again the way he's always done it, rising from his grave like a messiah, the invincible blue bomber the same as he ever was.

This game, much like the games Star Wars: Knights of the Old Republic reveals that this is a very much different world than what we're used to dealing with in most ways, where things are more than what they appear, and everything you think you know has been skewed in a different direction.

This isn't Mega Man: Much the Same As He's Always been, it's Mega Man: New Horizon. It is by fundamental nature a different sort of storytelling environment than what's been used previously, in that X is now quite literally in a world he's never been a real part of. It's hard to see this all yet, as the only dialog other than the partial unedited script are all about three years ago, and the new prologue isn't quite finished yet.

X is an outsider to this society, as opposed to being it's virtual creator in the Zero series. He lived in an isolated environment alone with his Cyber Elves, so those who are expecting a story of the return of a grizzled war veteran may be a little surprised to find X is well beyond that at this point. X is little more than a legend to his people, with only a few people knowing that he, or even his hidden sanctuary, exist.

At the time the game starts, X finds himself in a society different from what he's known, where Humans and reploids, while distinctly different aren't differentiated between in any significant way. A world of alien creatures, and plants he never explored, due to his desire to shut himself in and keep away from the age old threat of war and violence.

At its heart, this is a story about X ceasing to be a shut in, and joining the world outside, and dealing with a whole new world, with characters who barely know who he is, or why he's been called up to serve, or why he's so out of touch with the world around him, dealing with people who don't even remember his name, and many of those who do, but have no direct knowledge of his rebirth think he's a fraud. They won't have any reason to think otherwise, as he'd appear to be nothing more than an attempt to scare disobedient reploids and humans into line.

The story isn't about what we know about X, but rather what we don't know about him, and how he reacts to a new world unfolding before him. So, for better or worse, this is going to be different. That was the plan since day one.

Grenzenlos

Game Credits

We have a new set of rules when giving out credits:

All project members who have helped us out will be given proper credits for their participation in our project. Credits will be given both on this page and within the demo (MMNH game). This rule applies to those project members who are part of the Realms of Alternity and to those who are not.

Consultants however will only receive credits on the Consultants page.

Credits within the demo (the MMNH game) are from now on strictly reserved for those people whose work is currently found within the latest demo, but at the same time only for those people who have help us out for free.

Production Team & Writing Team

Michal Lysek
Producer & Project Manager

Michal Lysek (Lysekoid) is the head of Realms of Alternity together with Ian Stewart and Frederick Durand. He's been leading the New Horizon - GBA project since the beginning of 2004 when he started developing the game engine for it together with Tobias. Michal is determined to see this project finished no matter what it takes.

Michal is the product manager and supervisor, and he oversees the whole game development. He makes sure that the project continues as planned, distributes information, and keeps all members informed about what has been developed and what needs to be worked on next in order for the project to continue.

Everything project related must be approved by either Michal or Ian before it can be implemented into the game.

For further information about the MMNH GBA project, contact Michal at:

Ian Stewart
Quality Supervisor & Content Coordinator

Ian Stewart (Grenzenlos) is one of two people who originally created the world "New Horizon".

Ian works with quality assurance and writing. He's the supervisor of all things that are specifically "Mega Man"-related. He makes sure that no rules are bent too much and that all new ideas are kept within the rule-limits while holding up a proper Mega Man-style. Ian is the lead author for New Horizon. He develops the world, its citizen, its history and its future.

Eric Correia (DisgruntaledFerret / Ferret) helps Ian with creating and writing, for example the story and character development.


Ian is in charge of creating:

New Horizon's storyline, history and all related background information.

New Horizon's people and reploids, races and professions, cities and organisations.

The New Horizon fiction.

Engineering Team

Tobias Persson
Game Engine Supervisor

Tobias Persson is in charge of the game engine development.

Michal Lysek, Tobias Persson
Programming

Tobias Persson and Michal Lysek (Lysekoid) stand behind the design and the programming of the game engine and the New Horizon game.

The game engine is object-oriented, and designed to handle all game-graphics (backgrounds, sprites, etc), audio (music and special effects), text (font) and everything else required for a 2D platform game. These two programmers also contribute with all additional programming, (such as Assembler, C, or C++).

Art Team

Michal Lysek, Danny Flexner
Sprite Supervisor

Michal Lysek (Lysekoid) and Danny Flexner (Blackbeltdude) are the two lead sprite artists and they work with game environments, single sprites and whole spritesheets for the game.

Ian Stewart
Concept Art Supervisor

Ian Stewart (Grenzenlos) and Eric Zhao Ou (Eriance) are both supervisors of all character designs and their concept art.

Game Art & Graphics

Eric Zhao Ou (Eriance) is the lead graphic artist. Eric has been creating exceptional concept art for the project and he has also helped out with sprite art.

Danny Flexner (Blackbeltdude) and Michal are the main environment artists. Danny and Michal have created all the incredible pixeled backgrounds in the game.

Robert Oakes (Oakie620) and Shoba are two of the most talented sprite artists that are part of the New Horizon project. They created the new Mega Man X-sheet and Lional-sheet for the game. Daniel Trujillo (Hadrian) and Phantos are two other talented sprite artists, who are responsible for creating most enemy spritesheets in the game.

James Dies (SilverLimit) created the exquisite pictures that were used for the "Intro Cinema". Without James, the New Horizon game would never have its beautiful cinematic intro.

Character Sprites

Robert Oakes (Oakie620)

Shoba

Phantos

Michal Lysek (Lysekoid)

Danny Flexner (Blackbeltdude)

Eric Zhao Ou (Eriance)

Daniel Trujillo (Hadrian)

Environments

Michal Lysek (Lysekoid)

Danny Flexner (Blackbeltdude)

Phantos

Concept Art

Eric Zhao Ou (Eriance)

Rick Cressen

James Dies (SilverLimit)

Cinematics

James Dies (SilverLimit)

Michal Lysek (Lysekoid)

Audio Team

Ian Stewart, Michal Lysek
Audio Supervisor

Ian and Michal oversee audio production and make sure that the music has the right rhythm before being implemented into the game.

Adam Anania, Andre Medeiros
Audio Production

Adam Anania (Heat Man) produces clear-cut Mega Man music for the game, while Andre Medeiros (Staltz) produces music and sound effects. Both producers are responsible for the superb audio used within the project.

Project members not part of Realms of Alternity

Writing

Originally, Frederick Durand (Zoberraz) created and designed the world "New Horizon" together with Ian Stewart (Grenzenlos).

Frederick and Ian worked together on the Megaman New Horizon forum RPG between 2003 - 2005.
During these years Frederick developed the New Horizon storyline, history, game system, weapons, armours and other shop related equipment and their different effects such as defensive / offensive features and special abilities. He also developed the forum RPG game rules such as reploid, cyborg and human configurations, statistics, and rules for upgrading and levelling.

Without Frederick Durand and Ian Stewart, the world New Horizon would never exist. Realms of Alternity are most grateful for everything Frederick has done for the MMNH project between 2003 and 2006.

Sprite Graphics

Zan helps out with sprite art for the game, and has created enemies such as the Metool sprite sheet and the green NH-soldier sprite sheet.

Jonathan Brewer (Equinox) helps out with sprite art, and has created the Norton, Pinwheel, and X's life guage sprite sheet for the game.

Steven Cooper (The Cold Mage) has helped out with sprite art, creating the old spritesheet of Lional.

Glauber K. Rodrigues (Seven) helps out with sprite art, and has created the Turret sprite sheet for the game.

Ruby helped out creating 6 beautiful pieces of art, of X, Hubart, Dyani, Selaya, Telias and Dark Harpuia.

Project Staff Involvement

This marks a person who has contributed with considerable amount of help for
the specific sub-task.

This marks a person who has contributed with medium amount of help for the
specific sub-task.

This marks a person who has contributed with minimal or no help at all for the
specific sub-task.

Members of the Realms of Alternity staff, who are working on the game:

Start Screen & Intro Cinema

Michal Lysek (Lysekoid)
Production, Programming,
Environment Graphics
Ian Stewart (Grenzenlos)
Production, Writing
Tobias Persson
Programming
James Dies (SilverLimit)
Cinema Graphics
Adam Anana (Heat Man)
Audio
Andre Medeiros (Staltz)
Audio

People not part of the staff, who are helping out with the game:

Members of the Realms of Alternity staff, who are working on the game:

Reaching the Command Center

Michal Lysek (Lysekoid)
Production, Programming,
Environment Graphics, Sprite Graphics
Ian Stewart (Grenzenlos)
Production, Writing
Tobias Persson
Programming
James Dies (SilverLimit)
Cinema Graphics
Adam Anana (Heat Man)
Audio
Andre Medeiros (Staltz)
Audio
Danny Flexner (Blackbeltdude)
Environment Graphics, Sprite Graphics
Robert Oakes (Oakie620)
Sprite Graphics
Eric Zhao Ou (Eriance)
Sprite Graphics
Shoba
Sprite Graphics
Daniel Trujillo (Hadrian)
Sprite Graphics
Phantos
Environment Graphics, Sprite Graphics

People not part of the staff, who are helping out with the game:

Reaching the Command Center

Zan
Sprite Graphics
Jonathan Brewer (Equinox)
Sprite Graphics
Glauber K. Rodrigues (Seven)
Sprite Graphics

Members of the Realms of Alternity staff, who are working on the game:

Resquing Hubart

Michal Lysek (Lysekoid)
Production, Programming,
Environment Graphics, Sprite Graphics
Ian Stewart (Grenzenlos)
Production, Writing
Tobias Persson
Programming
Danny Flexner (Blackbeltdude)
Environment Graphics, Sprite Graphics
Phantos
Environment Graphics, Sprite Graphics
Andre Medeiros (Staltz)
Audio

People not part of the staff, who are helping out with the game:

Members of the Realms of Alternity staff, who are working on the game:

Web Art

Michal Lysek (Lysekoid)
Concept Art, Sprite Graphics
Ian Stewart (Grenzenlos)
Digital Logos
James Dies (SilverLimit)
Concept Art, Digital Character Art
Eric Zhao Ou (Eriance)
Concept Art
Rick Cressen
Digital Character Art

People not part of the staff, who are helping out with the game:

Translation

Mauricio Torres (Darkmaster)
Spanish Translation

Media

Guillaume Arseneau (Lumine)
Media Creation, News Reports

Legal Disclaimer

By accessing Mega Man New Horizon, with or without viewing this disclaimer, you (the user) agree to the following terms:

I. Rights and ownership

The Mega Man name and franchise are the legal property of Capcom Co., Ltd. Realms of Alternity are using certain content that belong to Capcom (such as the main character Mega Man) for the New Horizon Game Boy Advance game, and they do so at their own discretion. However, Realms of Alternity and the Mega Man New Horizon game is in no way associated with Capcom Co., Ltd. Mega Man New Horizon is a non-profit game project and does not gain any benefit for offering its content, monetary or otherwise. All content within the game has been developed without access to any official documentation, tools or other information protected by Non-Disclosure Agreements.

All content not in ownership to Capcom Co., Ltd. is the property of Realms of Alternity, including all written material, the layout design, custom scripts, original art and sprites, original music and of course the game itself, unless otherwise stated. The game engine used for the New Horizon project is a property of and developed by Lypson Intelligent Systems.

II. Fair use

The use of unique content of Realms of Alternity, including media, text, sprites and art, on other websites is strictly prohibited without the explicit permission of Realms of Alternity. For inquiry on use of content please contact Michal Lysek at:


Realms of Alternity: Megaman New Horizon

Mega Man New Horizon is a fan-based project, developed by a group of Mega Man fans who go under the name "Realms of Alternity". Realms of Alternity is a subdivision of A.U.D. Studios. The project is developed as a personal activity and Realms of Alternity does not receive any revenues for its creation.

Every part of the game (such as music, graphics, story, etc.) are original work created by Realms of Alternity, all except for the title name "Mega Man", the character names "Mega Man", "Zero", "Ciel" and "Alouette", and the main character sprite "Mega Man", which are properties and trademarks of CAPCOM. To the knowledge of Realms of Alternity, this project does not violate the by CAPCOM stated criteria's, that can be read at the bottom of this page.

This game represents an alternate sequence of events, and is not to be confused with an official product of the Mega Man Series.


site stats